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RTP/RTSP vs. Progressive Streaming

 

When deciding on the best way to deliver your QuickTime movies over the web, which should you choose--Progressive Streaming (HTTP/FTP delivery) or streaming (RTP/RTSP delivery)? For live feeds that must be transmitted in real time, streaming is the only answer, but for other types of movies, each delivery method has its pros and cons.

Why Choose?
Because this is QuickTime, you don’t face a hard-and-fast choice. You can offer more than one option to your audience.

For example, you can create a fast-start movie for viewers with slower connections and a streaming movie for viewers with faster connections, and offer both of them from the same web page.

Or you can embed streaming tracks within a Fast Start movie. When the Fast Start movie is sent over HTTP, it will call the streaming tracks from the streaming server. This can happen even while the Fast Start movie is still downloading. Use this technique to mix things that must stream, such as live feeds, with things that can’t stream, such as sprites.
Progressive pros
Movie gets through no matter how slow the connection
With fast connection, movie plays as it downloads--it looks like streaming to the audience
Delivers all types of QuickTime media, including sprites and QuickTime VR
Lost packets are retransmitted until they are received
No problems with firewalls or NAT
Progressive cons
Can’t broadcast or multicast
Can’t transmit live feeds
Can’t skip ahead; audience must download the entire movie
Puts a copy of the movie on the local hard disk
RTP/RTSP pros
Only way to transmit live feeds
Broadcasts and multicasts (one stream to many viewers)
Random access within prerecorded movies
Uses no space on viewer’s hard disk
Never uses more bandwidth than it needs.
Doesn’t leave a copy of the movie on the viewer’s hard disk
Can stream individual tracks into a movie from any streaming server anywhere
RTP/RTSP cons
Movie breaks up if data rate exceeds connection speed
Lost packets are gone for good; movie always loses some data (though some data is almost always lost over the Internet – over a LAN, there is normally no data loss)
Some QuickTime media types, such as QuickTime VR, Flash and sprites, don’t stream.
Can be stopped by firewalls or NAT
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